Unique Church techs (for reference)
Wed May 19, 2010 10:25 pm
Unique Church techs (for reference)
Each civilization has different unique Church/Mosque techs that are available only after you play the "Unique Church/Mosque" card for that civilization (lvl 10+ card; Cathedral page).
{BRITISH}
Thin Red Line - II - no cost - Infantry: +20% HP, -25% speed
Black Watch - III - 1000 F - Shipment: 8 Black Watch (Highlanders)
Roger's Rangers - IV - 2000 G - Shipment: 26 Roger's Rangers (Guard Skirmishers)
{DUTCH}
Coffee Trade - II - no cost - Military: -10% speed; Banks: +2 limit
Waardgelders - III - 1000 G - Shipment: 5 Waardgelders (Stradiots)
Stadholders - IV - 2000 G - Shipment: 30 Stadholders (Guard Musketeers)
{FRENCH}
Code Napoleon - II - no cost - Settlers: all gather rates +10%; Buildings: +50% cost
Garde Imperial 1 - II - 500 F - Shipment: 4 Young Guard (Veteran Grenadiers)
Garde Imperial 2 - III - 1000 F - Shipment: 10 Middle Guard (Guard Grenadiers); all remaining Young Guard upgraded to Middle Guard - Prerequisite: Garde Imperial 1
Garde Imperial 3 - IV - 2000 F - Middle Guard: +10% HP/attack (all), name is now Old Guard; Shipment: 15 Old Guard - Prerequisite: Garde Imperial 2
{GERMANS}
Tilly's Discipline - II - no cost - Infantry: +20% speed, +10% cost
Wallenstein's Contracts - III - 3000 G (2250 G w/ Mercenary Loyalty card) - no cost for Mercenary shipments
Zweihander - IV - 2000 G - Shipment: 12 Dopplesoldners; Dopplesoldners: +10% HP
{OTHMANS}
Tufanci Corps - III - 1000 W - Shipment: 15 Janissaries
Topcu Corps - IV - 1500 F - Shipment: 3 Great Bombards
{PORTUGUESE}
Enconmedia Manor - II - no cost - Settlers: +20% Mill gather rate; -5% gather rate for all other types
Bestieros - III - 2000 W - Shipment: 22 Crossbowmen; all Crossbowmen become Bestieros—the equivalent of Guard Crossbowmen (+50% HP/attack (all) over regular Crossbowmen)
Order of the Tower and Sword - 2000 W - Shipment: 11 Tower and Sword Riders (Black Riders)
{RUSSIANS}
Westernization - III - 900 W - Cossacks/Grenadiers/Musketeers/Strelets: upgraded to Veteran status
Petrine Reforms - IV - 2500 G - Cossacks/Oprichniks/Musketeers/Halberdiers/Strelets: upgraded to Guard status; Grenadiers: upgraded to Pavlov Grenadiers (Royal Guard Grenadiers); Cavalry Archers: upgraded to Tartar Cavalry Archers (Royal Guard Cavalry Archers) - Prerequisite: Westernization
Kalmucks - III - 1000 W - Shipment: 9 Kalmucks (Guard Dragoons)
Bashkir Ponies - IV - 2000 G - Shipment: 17 Bashkirs (Guard Hussars)
{SPANISH}
Corsolet - II - no cost - Heavy Infantry: +25% HP, -15% speed (Heavy Infantry includes Pikemen, Rodeleros, Musketeers, Halberdiers)
Quatrefage - III - 1000 W - Shipment: 13 Guard Halberdiers
Wild Geese - IV - 2000 W - Shipment: 10 Wild Geese (Hackapells)
Note: F = Food, W = Wood, G = Gold
HAVE FUN...!
Each civilization has different unique Church/Mosque techs that are available only after you play the "Unique Church/Mosque" card for that civilization (lvl 10+ card; Cathedral page).
{BRITISH}
Thin Red Line - II - no cost - Infantry: +20% HP, -25% speed
Black Watch - III - 1000 F - Shipment: 8 Black Watch (Highlanders)
Roger's Rangers - IV - 2000 G - Shipment: 26 Roger's Rangers (Guard Skirmishers)
{DUTCH}
Coffee Trade - II - no cost - Military: -10% speed; Banks: +2 limit
Waardgelders - III - 1000 G - Shipment: 5 Waardgelders (Stradiots)
Stadholders - IV - 2000 G - Shipment: 30 Stadholders (Guard Musketeers)
{FRENCH}
Code Napoleon - II - no cost - Settlers: all gather rates +10%; Buildings: +50% cost
Garde Imperial 1 - II - 500 F - Shipment: 4 Young Guard (Veteran Grenadiers)
Garde Imperial 2 - III - 1000 F - Shipment: 10 Middle Guard (Guard Grenadiers); all remaining Young Guard upgraded to Middle Guard - Prerequisite: Garde Imperial 1
Garde Imperial 3 - IV - 2000 F - Middle Guard: +10% HP/attack (all), name is now Old Guard; Shipment: 15 Old Guard - Prerequisite: Garde Imperial 2
{GERMANS}
Tilly's Discipline - II - no cost - Infantry: +20% speed, +10% cost
Wallenstein's Contracts - III - 3000 G (2250 G w/ Mercenary Loyalty card) - no cost for Mercenary shipments
Zweihander - IV - 2000 G - Shipment: 12 Dopplesoldners; Dopplesoldners: +10% HP
{OTHMANS}
Tufanci Corps - III - 1000 W - Shipment: 15 Janissaries
Topcu Corps - IV - 1500 F - Shipment: 3 Great Bombards
{PORTUGUESE}
Enconmedia Manor - II - no cost - Settlers: +20% Mill gather rate; -5% gather rate for all other types
Bestieros - III - 2000 W - Shipment: 22 Crossbowmen; all Crossbowmen become Bestieros—the equivalent of Guard Crossbowmen (+50% HP/attack (all) over regular Crossbowmen)
Order of the Tower and Sword - 2000 W - Shipment: 11 Tower and Sword Riders (Black Riders)
{RUSSIANS}
Westernization - III - 900 W - Cossacks/Grenadiers/Musketeers/Strelets: upgraded to Veteran status
Petrine Reforms - IV - 2500 G - Cossacks/Oprichniks/Musketeers/Halberdiers/Strelets: upgraded to Guard status; Grenadiers: upgraded to Pavlov Grenadiers (Royal Guard Grenadiers); Cavalry Archers: upgraded to Tartar Cavalry Archers (Royal Guard Cavalry Archers) - Prerequisite: Westernization
Kalmucks - III - 1000 W - Shipment: 9 Kalmucks (Guard Dragoons)
Bashkir Ponies - IV - 2000 G - Shipment: 17 Bashkirs (Guard Hussars)
{SPANISH}
Corsolet - II - no cost - Heavy Infantry: +25% HP, -15% speed (Heavy Infantry includes Pikemen, Rodeleros, Musketeers, Halberdiers)
Quatrefage - III - 1000 W - Shipment: 13 Guard Halberdiers
Wild Geese - IV - 2000 W - Shipment: 10 Wild Geese (Hackapells)
Note: F = Food, W = Wood, G = Gold
HAVE FUN...!
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