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Raiding with Cavalry: Unit Chart Itabim10
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JUGGERNAUT
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Raiding with Cavalry: Unit Chart Empty Raiding with Cavalry: Unit Chart

Tue Nov 08, 2011 11:02 pm
Raiding with Cavalry: Unit Chart


Many people have been disputing about which cav is best for raiding, so I experimented and came up with this table.

After doing the division for the first 5 units, I decided that making a test scenario would be faster(I am a discrace
to my asian family )

This is with standard, un-upgraded units and un-upgraded settlers, with the exception of Age 3 obtainable units set to veteran/elite/disciplined status:

Heavy Cavalry

I don't really think trample attack is viable here so I did factor in the .20 vill hand armor don't worry.


Hussar - 7 hits to kill villager

Uhlan - 6(very close to 5)

Cossack - 8(very close to 7)

Coyote Runner - 11

Axe Rider - 6

Dog Soldier - 7

Kanya Horseman - 7

Sowar - 10

Naginita - 7

Steppe rider - 13

Age 3 Heavy Cavalry

Veteran Lancer - 10(very close to 9)

Veteran Oprichnik - 4 (very close to 3)

Spahi - 6 (has Splash damage)

Veteran Cuirassier - 7(has splash damage)

Tashunke Prowler - 13(has splash damage) using 12 tashukes - 6

Disciplined Iron Flail - 10

Disciplined Meteor Hammer - 6(because of its range, villagers attack you ranged, though you are meleeing them)

Mamaluke - 6

Elmeti - 5

Stradiot - 4

Hackapell - 2


Light(ranged) Cavalry

Remember, they have a melee attack too


Zamburak - 20
Melee - Villager kills. Without Villager attack - 22

Keshik - 37
Melee - Villager kills. Without Villager attack - 19

Bow Rider - 8
Melee - 4 ( i think this is a mistake lol i'll check )

Age 3 Light Cavalry

Veteran Dragoon - 18
Melee - 18

Veteran Ruyter - 22
Melee - Villager kills. Without Villager attack - 22

Veteran Cavalry Archer - 22
Melee - Villager kills. Without Villager attack - 29

Disciplined Yabusame - 38
Melee - 25

Veteran War Wagon - 8
Melee - 18

Disciplined Howdah - 5
Melee - 12

Eagle Runner Knight - 20
Melee - Villager kills. Without Villager attack - 18

Rifle Rider - 24(can be obtained in age 2 with card)
Melee - 18

Musket Rider - 15
Melee - too much to count (got lazy doing math)

Manchu - 12
Melee - 14

Black Rider - 8
Melee - 30

Ok, so we see that, even though villies have hand armor, but not ranged armor, the .5 multiplier on 90% of Light Cav makes them more inefficient for raiding. We see that putting LC in melee mode does more dammage in some cases, and can block the path for villies, but the villie hand attack is strong enough to kill or severely weaken LC.
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Raiding with Cavalry: Unit Chart Empty Re: Raiding with Cavalry: Unit Chart

Wed May 09, 2012 11:05 pm
gud one
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Raiding with Cavalry: Unit Chart Empty Re: Raiding with Cavalry: Unit Chart

Sat May 12, 2012 11:30 pm
Yeah this discussion is always being on a hard talk with cav raiding ;D
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Raiding with Cavalry: Unit Chart Empty Re: Raiding with Cavalry: Unit Chart

Sun May 13, 2012 12:21 am
sower are 2pop and cossack are 1 pop still cossack do there job better , agar mahuwat available ho to mein kabhi sower use hi na karu
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Raiding with Cavalry: Unit Chart Empty Re: Raiding with Cavalry: Unit Chart

Sun May 13, 2012 3:36 am
ye if they have like 1000 hitpoints only then ;D coz theyt are dead frequently and agains and again but i love to create white tigers from mahouts instead of just using them as explorer ;D and mahoyt lancers are also good but they cost too mustc anf not worthy till they are upgraded ;|..! i like howdahs better Wink but even single mahiouts at front does the half of the job done Wink
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Raiding with Cavalry: Unit Chart Empty Re: Raiding with Cavalry: Unit Chart

Sun May 13, 2012 11:00 am
Sowars do their job of killing infantry.
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Raiding with Cavalry: Unit Chart Empty Re: Raiding with Cavalry: Unit Chart

Sun May 13, 2012 11:25 am
they do but they are the most pop ineffective hand cav , in later game , they are obsolute
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Raiding with Cavalry: Unit Chart Empty Re: Raiding with Cavalry: Unit Chart

Sun May 13, 2012 6:57 pm
feanor u are right they are not that efective against villagers as husars do in early games but if u upgrade them with colonial improvements cards they become deadly Smile 15% attack + 5% mellee + 10% hitpoint(Bristish ally) + 0.50 Additional so u an think of how good can they be..!
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