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JUGGERNAUT
JUGGERNAUT
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Thu Nov 10, 2011 10:10 pm
"JUGGERNAUT SPECIAL"


This is original authored by myself and no one else. i found in many forums that too long description is just unreadable for the player to understand and don't even have enough patience to read it so i will try to short my exploitation with points to point mark so that the player understand my game play better..!

Technique No.1


Discovery Age Discovery Age

# 4 villagers to wood, 1 villager to crates & rest villagers to food;
# keep spawning villagers till you end your match; (villager cost wood)

1st card: Distributivism: Reasoning: Wood Tickle of 1.25 p/s.

# All the new coming villagers to food till 600 food;
# Balance the new coming villagers with in food and gold accordingly:
(1) 4:1 if making Sepoys;
(2) 3:2 if making Gurkhas;
(3) 3:2 if making Gurkha + Zamburak + Sawor; (Only with good eco)
(4) 3:2 if making Sepoy + Gurkha + Sawor. (Only with good eco)

Colonial Age Colonial Age - AGRA / TOWER OF VICTORY / TAJ-MAHAL

# move 3 villagers at forward base on 600 food to make AGRA (prefered)
# Wonders suitable for colonial age:
(1) AGRA - A Mighty fort with 2 sepoys with an early base and map control;
(2) TOWER OF VICTORY - 400 Wood to stabilize your early base plus a short time attack increase ability for all your units;
(3) TAJ-MAHAL - 500 Gold for early fast fortress plus a short time cease fire.

# As soon as you move to colonial, make the 4 wood villagers to 6 till match ends; (move 2 more villagers to wood)

2nd card: Sepoy Reasoning: 5 Sepoys creates an early pressure, and gives you time to stabilize your eco.

# Attack with 5 sepoys + 2 sepoys (agra wonder) + 5 sepoys card = Total 12 Sepoys + 2 mahouts Explorers.
OR

# Attack with 5 Gurkhas + 2 sepoys (agra wonder) + 5 sepoys card = Total 12 units + 2 mahouts Explorers.

3rd card: Foreign-logging Reasoning: Wood Tickle of 2.25 p/s, with the help of this you can have bulk of wood so that you can make trade posts, consulate, another barrack / stable, market and many more to boost your eco as well as army.

# Keep improving market upgrades;
# Keep making your army in bulk and variety (very important):
- (making Gurkha + Zamburak + Sawor)
- (Sepoy + Gurkha + Sawor)

4th card: Goldcard Reasoning: 600 Gold card is must for aging to the next Age, should not be used to make army.

Fortress Age Fortress Age - AGRA / CHAR-MINAR / TOWER OF VICTORY / TAJ-MAHAL

# Wonders suitable for fortress age:
(1) CHAR-MINAR - A Mahout Lancer plus an ability to all kind of unit Heroes with an attack boost. (Preferred)
(2) AGRA - A Mighty fort with 6 gurkhas with a base and map control;
(3) TOWER OF VICTORY - 800 Wood to stabilize base plus a short time attack increase ability for all your units;
(4) TAJ-MAHAL - 900 Gold for instant gold and age up plus a short time of cease fire.

# Make the 6 villagers to 10 villager to wood till end; (move 4 more villager to wood)
# Make the 3 town centers as soon as possible (ASAP);
# Keep on making the farms and maintain the ration as discussed earlier accordingly;

5th card: Elephant-Combat Reasoning: 15% Increase of hit-points of the elephants makes them deadly for the next age units.

# Make the 10 villagers to 15 villagers to wood till you make Mahout lancers;
# Make the Food and Gold ratio to 3:4 if making Howdahs / Siege Elephants;
# Don't forget to add some siege Elephants (2-3) at late Fortress or even thereafter;
# Add some white tigers tamed from Mahout Explorers. enabled from the temple (good against the Artillery/Dragoons/Ruyters);
# Use the Sacred Fields with cows to increase the rate of XP gatherings to get the free cards instant.

[Note:This strategy is my gaming style, can differ from one another, feedback on this if you think can be changed or added to this. This strategy will be edited from time to time as needed by myself]


Last edited by JUGGERNAUT on Fri Aug 11, 2017 5:51 pm; edited 2 times in total
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titans
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Thu Nov 10, 2011 10:15 pm
good work jugger , par record bhi dal isase jyada sikhne ko milega
chiragmech31
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Thu Nov 10, 2011 11:13 pm
nice
JUGGERNAUT
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Fri Nov 11, 2011 4:25 am
thankx, more will be coming soon..! and this post will be edited when needed Wink
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Wed Nov 16, 2011 5:29 am
HMMM NICE BHAI
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Sun Jan 01, 2012 11:50 pm
Thank you, i will use this info for improving my rush games
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